The Rules We Break

Books

Is the 21st century “an epoch in which games and play are the model for how we interact with culture and each other”? Designer and professor Eric Zimmerman thinks so. At the very least, games can provide an extraordinarily useful way to learn by doing. In The Rules We Break: Lessons in Play, Thinking, and Design, Zimmerman gathers an array of games—ones that can be played on tabletops, playgrounds or even online—designed to encourage flexible and creative thinking, facilitate collaboration and improve communication.

Games are “a kind of miniature laboratory,” Zimmerman writes. Constraints always provide a fertile environment for creativity, of course, but sometimes the learning comes from devising the game itself. For example, one exercise asks groups to prototype games with a few found objects in 15 minutes. Fellow groups then play one another’s games. Zimmerman provides reflection and discussion points for all games, so it’s clear what we stand to gain from playing—whether in the classroom, boardroom, family room or workplace.

Products You May Like

Articles You May Like

Lesbian Sen. Tammy Baldwin opens for Kamala Harris’s first presidential campaign rally
‘Inside Out 2’ Tops ‘Frozen 2’ as Highest Grossing Animated Movie of All Time
Baby Yoda Breaks the Internet | E! News
Bella Hadid Hires Legal Team to Sue Adidas After Munich Olympics-Themed Shoot
Cardi B and Rob49 share boisterous new collaborative single ‘On Dat Money’